csModelDataTexture Class Reference
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#include <mdldata.h>
Inheritance diagram for csModelDataTexture:

Public Methods | |
| csModelDataTexture () | |
| Constructor. | |
| virtual | ~csModelDataTexture () |
| Destructor. | |
| void | SetFileName (const char *fn) |
| Set the file name of the texture. | |
| const char * | GetFileName () const |
| Return the file name of the texture. | |
| void | LoadImage (iVFS *VFS, iImageIO *ImageIO, int Format) |
| Load the image from a file with the current filename (i.e. | |
| void | Register (iTextureList *tl) |
| Create a texture wrapper from the given texture list. | |
| iModelDataTexture * | Clone () const |
| Clone this texture object. | |
Detailed Description
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Definition at line 78 of file mdldata.h.
Constructor & Destructor Documentation
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Constructor.
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Destructor.
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Member Function Documentation
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Clone this texture object. Note: The underlying texture or image will not be cloned! Implements iModelDataTexture. |
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Return the file name of the texture.
Implements iModelDataTexture. |
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Load the image from a file with the current filename (i.e. this texture must have a file name) from the CWD of the given file system. Note: This leaves the texture wrapper untouched. Implements iModelDataTexture. |
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Create a texture wrapper from the given texture list.
Implements iModelDataTexture. |
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Set the file name of the texture.
Implements iModelDataTexture. |
The documentation for this class was generated from the following file:
- cstool/mdldata.h
Generated for Crystal Space by doxygen 1.2.18
