#include "headers.h"Go to the source code of this file.
Functions | |
| void | initSystem () |
| void | drawMap (int offsetX, int offsetY) |
| void | cleanup () |
| bool | checkBrickContact (Entity *object) |
| void | moveEntity (Entity *ent) |
| void | checkObjectives (char *name, bool alwaysInform) |
| void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
Variables | |
| Audio | audio |
| Engine | engine |
| Game | game |
| Graphics | graphics |
| Map | map |
| Entity | player |
| Entity | defItem [MAX_ITEMS] |
| GameData | gameData |
| Weapon | weapon [MAX_WEAPONS] |
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1.3.7