| active | Trap | |
| currentAction | Trap | |
| damage | Trap | |
| dx | Trap | |
| dy | Trap | |
| endX | Trap | |
| endY | Trap | |
| GameObject() | GameObject | |
| height | Trap | |
| name | Trap | |
| next | GameObject | |
| performBarrierAction() | Trap | |
| performFlameAction() | Trap | |
| performSpikeAction() | Trap | |
| performSwingAction() | Trap | |
| previous | GameObject | |
| referenced | GameObject | |
| setDamage(int damage) | Trap | |
| setDestinations(int startX, int startY, int endX, int endY) | Trap | |
| setName(char *name) | Trap | |
| setPosition(int x, int y) | Trap | |
| setSpeed(int speed) | Trap | |
| setSprite(Sprite *sprite) | Trap | |
| setTrapType(int trapType) | Trap | |
| setWaitTimes(int wait1, int wait2) | Trap | |
| speed | Trap | |
| sprite | Trap | |
| startX | Trap | |
| startY | Trap | |
| think() | Trap | |
| thinktime | Trap | |
| Trap() | Trap | |
| type | Trap | |
| waitTime | Trap | |
| width | Trap | |
| x | Trap | |
| y | Trap |
1.3.7