| activated | Switch | |
| activateMessage | Switch | |
| GameObject() | GameObject | |
| health | Switch | |
| linkName | Switch | |
| name | Switch | |
| next | GameObject | |
| previous | GameObject | |
| referenced | GameObject | |
| requiredObjectName | Switch | |
| set(char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated) | Switch | |
| Switch() | Switch | |
| type | Switch | |
| x | Switch | |
| y | Switch |
1.3.7