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Public Member Functions |
| | Map () |
| void | clear () |
| void | destroy () |
| bool | isPracticeMission () |
| bool | isSolid (int x, int y) |
| bool | isBreakable (int x, int y) |
| bool | isNoReset (int x, int y) |
| bool | isLiquid (int x, int y) |
| bool | isTopLayer (int x, int y) |
| Persistant * | getPersistant (char *name) |
| Persistant * | createPersistant (char *name) |
| void | destroyPersistant (char *name) |
| void | setName (char *name) |
| void | setClipping (int limitLeft, int limitRight, int limitUp, int limitDown) |
| void | addTrain (char *name, int startX, int startY, int endX, int endY, int pause, bool atStart, bool active) |
| void | addDoor (char *name, int type, int startX, int startY, int endX, int endY, bool active) |
| void | addSwitch (char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated) |
| void | addItem (Entity *item) |
| void | addBullet (Entity *bullet) |
| void | addParticle (float x, float y, float dx, float dy, int health, int color, Sprite *sprite, int flags) |
| void | addEnemy (Entity *enemy) |
| void | addMIA (Entity *mia) |
| void | addObstacle (Entity *obstacle) |
| void | addSpawnPoint (char *name, int x, int y, int type, int subtype, int min, int max, bool active) |
| void | addEffect (Effect *effect) |
| void | addObjective (char *description, char *target, int targetValue, bool required) |
| void | addTeleporter (Teleporter *teleporter) |
| void | addLineDef (LineDef *lineDef) |
| void | addTrap (Trap *trap) |
| void | killAllEnemies () |
| void | setAllowableEnemy (Entity *enemy) |
| char * | getSpawnableEnemy () |
| char * | getSpawnableEnemy (int i) |
| void | getRandomEntityPosition (int *x, int *y) |
| void | setMainBossPart (Boss *boss) |
Public Attributes |
| char | name [255] |
| unsigned char | data [MAPWIDTH][MAPHEIGHT] |
| int | offsetX |
| int | offsetY |
| int | limitLeft |
| int | limitRight |
| int | limitUp |
| int | limitDown |
| int | foundItems |
| int | totalItems |
| int | foundMIAs |
| int | totalMIAs |
| int | requiredMIAs |
| int | remainingMinutes |
| int | remainingSeconds |
| bool | isIceLevel |
| float | waterLevel |
| int | requiredWaterLevel |
| bool | isBlizzardLevel |
| int | windChangeTime |
| float | windPower |
| bool | fightingGaldov |
| bool | isBossMission |
| unsigned int | bossNextThink |
| void(* | doBossLevelAction )(void) |
| Boss * | boss [10] |
| Boss * | mainBossPart |
| float | bossEnergyMeterBit |
| List | persistantList |
| List | trainList |
| List | itemList |
| List | bulletList |
| List | enemyList |
| List | miaList |
| List | obstacleList |
| List | particleList |
| List | switchList |
| List | spawnList |
| List | effectList |
| List | objectiveList |
| List | teleportList |
| List | lineList |
| List | trapList |
Private Attributes |
| Entity * | allowableEnemy [10] |
| int | maxAllowableEnemies |