| addCompletedObjective(char *key, char *value, int current, int target) | GameData | |
| addCompletedObjective(Data *newData) | GameData | |
| calculateAllCompleted() | GameData | |
| calculateWorldCompleted() | GameData | |
| clear() | GameData | |
| completedWorld | GameData | |
| dataList | GameData | |
| destroy() | GameData | |
| GameData() | GameData | |
| getObjectiveValues(char *stageName, char *name, int *current, int *target) | GameData | |
| getPercentageComplete() | GameData | |
| isCompleted(char *key, char *value) | GameData | |
| levelPrefectlyCleared(char *level) | GameData | |
| MIARescued(char *stageName, char *name) | GameData | |
| objectiveCompleted(char *stageName, char *name) | GameData | |
| requiredLevelCleared(char *requiredLevel) | GameData | |
| setMIARescueCount(char *key, int rescues, int total) | GameData | |
| stagePreviouslyCleared(char *stageName) | GameData | |